Showing posts with label video games. Show all posts
Showing posts with label video games. Show all posts

Monday, November 7, 2011

Favorites of a Video Game Geek #3: "CALL OF DUTY: MODERN WARFARE".

To start this blog, I have to go a ways back to the heyday of the PSOne (simply known as the PlayStation, for those who owned it!)...so many of my favorite games were made for that console, including a franchise that started on it called "Medal of Honor", a first-person shooter set during the Second World War. Even though the game was admittedly limited in its tech at that point in time, it brought a historic realism and gravitas to its setting and action that hadn't quite been accomplished before. This wasn't "Wolfenstein 3D", with any cartoonish or heightened reality of any kind...in mood and authenticity, it did its best to put the player in the shoes of an American soldier thick in Nazi territory, where friends were few and far-between and chances of survival were slim BECAUSE you had to put yourself in harm's way to stop the enemy's plans.

That was where my love for FPS games really cemented, but as the years passed, the "Medal of Honor" games dulled in their lustor...and then seemed to fizzle out entirely with the arrival of other games that took up where it started, specifically with the WWII setting and intensity. The market honestly got thick with such games, and it became a running joke for Adam Sessler and Morgan Webb on "X-Play"...fighting Nazis can't get old, but there was literally too much of a good thing out there! It took the "Call of Duty" games and their drive to raise the bar to amazing heights, and therefore make amazing games, that changed things.

Along the way, though, the "Call of Duty" franchise wisely decided not to keep entirely to the WWII era...they moved their military combat in the first person to the present day with their fourth installment: "Modern Warfare". And brother, intensity and gravitas were redefined. The game was so good with a jaw-dropping combination of authenticity and jaw-dropping (and thankfully ficticious!) storyline of a rising conflict that goes thermonuclear and how it's linked to a brutal Russian ultranationalist, the fact its online multiplayer was even better sealed its destiny to spin off to become its own series. "Call of Duty: Modern Warfare 2" was the result, which proved to be an even more polished and gripping, whether in single player or online fighting with (or against) real-life buddies.

That's why I (along with many, MANY more gamers) am virtually chomping on the bit to get "Modern Warfare 3", which is set to be released tomorrow. It seems ready to raise its own bar even further in graphics and gameplay, and a story that plunges the world into World War III. I can only imagine how good the single player missions will be...and I'm beside myself to see how much this game's multiplayer can top the excellence of the last.

Tomorrow, we'll find out!

Monday, March 22, 2010

Is there such a thing as a 'better' zombie?













Those who have a love for certain things like to obsess about the little details OF that thing at times. I must admit I'm one of them. Some things I enjoy are horror films and novels, and one of the most potent sub-genres of horror (especially in films) has been stories with zombies. You know. People back from the dead with attitudes that make Oscar the Grouch look like Emily Post, decaying every second after they've climbed through the earth from their graves, and with that very special jones for eating the flesh of the living. "When there is no more room in Hell, the dead will walk the Earth." Zombies aren't just the ultimate agents of death, looking to take as many lives as possible and worse, infect them with the never-quite-explained virus to make the living join the undead ranks...such monsters are as much a metaphor for Death itself as the unstoppable serial killers of cinematic legend like Jason Voorhees and Michael Meyers.

I've loved zombie yarns since Roger Corman's classic "Night of the Living Dead" (1968), even though I'd fire a blast of double-ought from a shotgun into the face of any undead that might appear for real and have me as a midnight snack. That would never happen in reality, naturally. I hope! Although "Night of the Living Dead" set the standard rules all zombie films followed since, I'll be the first to admit that some of those rules required some explanation. The undead only go after living or just-killed flesh? How long can the bastards shamble around, anyway? And why does destroying their brains -- preferably from long-range with a bullet -- put them down like a stake in a vampire's heart? Their brain cells have to be dead already! I did put a little logic to zombie lore in my short story, "Mother's Day". (Which you'll also find here in my blog. Shameless self-promotion done!) I placed a more definitive cause to the effect of a possible undead plague, and exactly why such creatures like living human flesh so much. Hey, would YOU wanna take a bite out of rotting flesh? Zombies sure wouldn't, and there you are! But unless there's a supernatural element to the story that keeps dead flesh well-preserved, logic can only go so far in stories about the undead. For one thing, if there were a zombie apocalypse, it would be pretty damn short considering that necrosis is a fact of both life and death. Given enough time, a zombie would dessicate into a heap of goo and bones...if the living could hold out in shelters and defend themselves long enough, the problem would literally take care of itself.

Some have done their best to redefine zombies -- or, well, make them scarier as time has passed horror stories, though, especially in films. It started small with 1985's "Return of the Living Dead" in which some of the undead -- those recently taken from life only to, er, 'wake up' to a more animalistic existence and prey on the living -- as not quite being as slow and decrepid as a rotting zombie that just broke from the graveyard dirt. Yep, zombies as fast as a human, and that is scary as hell. Zack Snyder took that same tactic portraying the newly-zombified in his remake of the classic "Dawn of the Dead" in 2004...in fact, as time passed in the narrative, the undead looked worse and got slower as decay set in and their muscles, joints and more fell to rot along with the rest of their bodies. But it was filmmaker Danny Boyle who honestly DID redefine what it meant to be an animalistic flesh-eater.

In "28 Days Later", Boyle took prevailing concerns of a future pandemic and combined it with the tropes of zombie films. The result? The 'undead' of his horror epic weren't dead at all: they were normal (is there such a thing?) everyday people who got infected by a bloodborne virus of pure, total rage. Think about that, and what happens to a normal person who gets infected by a bite. One moment you're okay, and the next you feel like your blood is literally burning and everything you are, your very identity, what makes you you is eradicated and replaced by a rage that makes you as pleasant as a tiger infected with rabies. All that is left in the mind is pure animal drive...the very worst parts of that drive, in fact. It's the demolition of society, morality, and civilization itself by the ultimate of the uncivilized. Those aren't zombies that hunt in packs at night looking for the living to feast on...they're wolves with zero conscience, and those who have still have logic and soul in them can feel sorry for the infected, but they'd better stay the HELL behind barricaded doors and armed for bear or one of those packs will find and batter, rend, and yes, even eat them alive. "28 Days Later" not only provided much-needed food for thought about viruses but rewrote the rules for zombie films even though again, technically, it ain't a film about the undead. It can be called a zombie film, though, since those subjected to the Rage Virus are no different from zombies...except they're alive and their primal drive makes them what I like to call fast-movers.

As a gamer, I've seen both kinds of zombies in video games. In games from "Resident Evil" to "Dead Rising", the undead are indeed that, brought back to life by genetic engineering or other mysterious ways. Other games have followed the example of Danny Boyle, like "Left 4 Dead" and its sequel, where the survivors must fight off the animalistically infected by tooth, claw, and shotgun. And pills! :D (Those who know and love "Left 4 Dead" will understand that last bit of humor!)

But is there such a thing as a 'better' zombie as time continues to pass? At the heart of the religion and the mythology most know of voodoo and zombies in real life, they are those brought back from the dead to act as servants of the living. In our popular culture, from books to movies to games, the undead serve only their own primal, savage hunger at the expense of those still alive. There has even been a sea change to what actually makes a zombie, all to make that kind of monster more frightening, as the more supernatural and shambling flesh-eaters seem to be giving way to a trend to create the fast-moving infected of a terrible plague that could burn the civilized world down. Which kind do I prefer? Whether they make me think or not, as long as the zombies are scary, fans like me won't get enough of them and the heroes who try to keep themselves from becoming snacks to monstrous appetites!








Thursday, March 11, 2010

Favorites of a Video Game Geek #2: Firepower



















This will otherwise be known as the blog where I assure, "Nope, I'm not dead!"

I know it SEEMED that way since I've been away from making an entry for so long, especially after I made my promise of more entries here this year. :( But! I am back, I was never dead, and I will be here more often. Seriously. Stop laughing! >:(

What can I say? It wasn't just the case crap got in the way, I had a general malaise from writing. (I have been writing for my book and researching every chance I could...the blog fell to the wayside as a result, tragically.) Again, though, I'm back. :)

Let's talk shooters.

No, not the kind you drink, buddy. First-Person Shooters. In the world of video games, the FPS has been subject to great criticism and moral outrage by non-gamers for their violence. Gamers like me, meanwhile, know the FPS as a genre of video game that has enjoyed dramatic evolution since "Wolfenstein 3D" (which I've talked about before) and has generally raised the bar for quality for the industry in general. These games put you INTO the game and help create both connection and immersion into the game's characters and environment. You'd have to play some bonafide classics like the "Half Life" series to understand what I'm talking about. I feel the desire to share with you two more recent examples of the FPS that knocked me on my duff, and in a good way...and both are for the Xbox 360. And no, I won't be paid for my testimonial, either. Dammit!

(What I have to say is also from the perspective of the single player experience...I don't make enough money or have the time to play any games online with others. Yes, I know I'm missing out on a lot. Don't give me any shit!)

First was "Halo 3", appropriately enough the first game I played for the 360. Appropriate because that out of an already-considerable library of titles, this one embodies the console the most in the hearts and minds of gamers. The fact the previous two installments of the series were the highly praised and best selling standard-bearers of the 360's black and blocky predecessor helped a lot. "Halo 3" continued the trend and concluded the story of the Earth-Covenant War, the Master Chief aka Spartan-117 -- the John Wayne of future gunslingers -- his search and rescue of Cortana, and the mystery of the Forerunners and the Halo ringworlds (it doesn't answer EVERY question to the mystery, though...that's what more sequels are for!), and the conclusion is as bittersweet as it is triumphant only because it had to have an ending. Every moment of this game is damned pretty. Not in a anorexic model kind of way, but a "Holy crap, that's awesome!" kind of way. The action is relentless and pauses only for a few seconds here and there...so the gamer can catch their breath, I suspect. On more than one occasion before my brother and I split for the console a couple of months ago, I had to wonder: couldn't "Halo 3" have been made for the original Xbox? Not long after I started playing, even without delving into its multiplayer, I realized the answer was a very big 'no'.

Strangely enough, the general structural blueprint for how one progresses through this game isn't far removed from the previous games. This IS 'combat evolved', but outside of driving and flying and blasting Brutes to dust with a tank (fun, fun, fun!), you don't get to do...well, more. Think I'm kidding? SLIGHT SPOILER IN THE NEXT SENTENCE...YOU WERE WARNED! The final stage of the game is where you drive a Warthog to beat the doomsday clock, just like the original "Halo"! Could this game have been made for the Xbox, anyway? Again, big 'no'. It's safe to say Bungie and Microsoft said 'nay' to changing anything about the control and gameplay mechanics, which were pitch-perfect in the first two games, and are again here. I enjoyed this game and will play it again, without a doubt. But maybe any real evolution to the games will come in the next true sequel to the series? We'll have to see.

"Bioshock", fittingly enough, is also something of an evolution, but in a direction that confirms that the uninitiated have no idea how creative video game makers can be. Ah, what a long, strange, dark and thoroughly satisfying trip this was! I can't go too much into the story, which is what drives this game, only because it's best you not be prepared for the stunning turns it takes. The general premise can be best described as this: literally drop into an undersea city unknown to the rest of the world to experience Darwinism at a frightening, genetically-engineered level. The law of the jungle meets Frankenstein. Part of the lure of this game is you can be as nice or as ruthless as you want, like "Grand Theft Auto", in the unique gameplay dynamic between the player and the Little Sisters, sweet little girls who are essentially small storehouses for a unique substance you need to survive. If you're a teddy bear like me and you'd never hurt a little girl, you'll become emotionally invested toward the need to help them instead of 'harvesting' them to build yourself up.

HOWEVER! In order to get to a Little Sister, you've got to bop your way through the most jaw-droppingly scary mini-boss ever created for any kind of game: the Big Daddy, a lumbering DNAgent who looks like a deep sea diver...FROM HELL! The initial reaction you'll have to the first time you run into one of the Bouncer types of Big Daddies as he escorts a Little Sister will be, "Pfft! What a slow-walkin' ox! And is that a drill he's got instead of a right hand? I've gotta be faster than he is, and I can blast the guy from long range! There has to be a catch...?" Even if you're careful, NOTHING will prepare you for how damned ferocious this guy is when you piss him off. Seriously, my first reaction to this behemoth when I tried my luck was, "What the...! Oh, no way...HOLY SHIT!" Then I was dead. When I realized every Little Sister I had to find had one of these brutal guardian angels at their sides, I knew I was in for a wild ride. With solid control and unique gameplay mechanics involving both weapons and Plasmids, graphics even better than "Halo 3" (the water alone is a thoroughly amazing achievement...yes, I said water!), scares that easily rival "Resident Evil" and even "Silent Hill", a truly compelling and twisting story, and a gothic world that looks like Steampunk mixed heavily with an Art Deco afficionado's nightmare, with a chilling musical score and mood to match, "Bioshock" is a game that truly sucks you in like a whirlpool to the ocean depths. Yes, there's already a sequel out. And yes, I'm gonna buy it when it drops in price!

A nerd more famous than me, Adam Sessler, once said that video games are more fun than people. He was kidding, of course...I think? I'm no introvert, I do get out into the sun often, and I like people. When they're not stupid. But I'm tempted to say that truly great games like "Halo 3" and "Bioshock", along with other examples of the compelling First-Person Shooter genre, are serious competition.


Friday, April 24, 2009

Favorites of a Video Game Geek #1: WOLFENSTEIN

















I'm a gamer. I'm not shy of admitting it. Here is the start of another semi-regular series of blogs, like the Women Warriors installments!

Some of you might not have even been born before the early 1990's...the World Wide Web was launching, the U.S. played bodyguard for Kuwait by kicking Saddam Hussein's ass for the first time, and mobile phones were so big if you tried to hit a person in the head with one you'd be charged with attempted murder. A computer game came along in 1992 for MS-DOS that, while not exactly groundbreaking, became insanely popular as well as highly offensive to a very vocal few. The game was "Wolfenstein 3D", the game that put first person shooters on the video game map forever.

Broken down into shareware 'episodes', "Wolfenstein 3D" was as straightforward a game as you can imagine. The gamer is put in the combat boots of an American soldier killing Nazis in WWII and must navigate through a maze of castle halls to make a great escape. However. People were already getting correct even in the early 90's, and a big huff was raised. Wait, you must be asking, what's to object about? The object of the game is to kill Nazis! Well, even in "Wolfenstein 3D's" highly pixellated day, the results of shooting Nazis and their guard dogs and uber-nasty bosses was always gory. Protests and negative reaction came in because of Nazi imagery and...because digital dogs were being shot.

Once again. The bad guys are Nazis...what's wrong with killing 'em and the dogs they send to fetch your entrails?! Good grief!

Thankfully, in spite of the oh-so-correct nonsense, "Wolfenstein 3D" became a best seller and set the standard for FPS games in the future. The company that made it, id Software, became successful and soon made another game that put correct noses out of joint called "Doom". I have both "Wolfenstein 3D" and its 2003 sequel, "Return to Castle Wolfenstein" for the PS2 and the Xbox. A new installment is supposed to be released this year, and I'd love to get it...if I can afford a current-gen system when the time comes, dammit!

I still don't get why some would freak out over shooting a virtual Nazi...I might as well be stepping on a cockroach -- !

Uh-oh, speaking of 'incorrect'...if an animal lover is reading this, I'm in trouble! ;D